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Thread Statistics | Show CCP posts - 14 post(s) |

Manfred Sideous
Body Count Inc. Pandemic Legion
15
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Posted - 2011.10.10 21:00:00 -
[1] - Quote
The Mittani wrote:chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want. Excuse me sir, but the forums have taught me that the CSM is a completely powerless entity and that the Chairmanship is a title without meaning. Try to keep up!
So you won't be seeking re-election or will you? Can I get a quote here please? |

Manfred Sideous
Body Count Inc. Pandemic Legion
295
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Posted - 2011.10.11 21:52:00 -
[2] - Quote
Vile rat wrote:Supercarriers were originally ships that were a modest increase over regular carriers and grotesquely priced as to be an end game ego ship. They were neat and something you pointed at "ooh look at that!" but not strategically important. Then they were improved dramatically and in doing so they became extremely popular, but also destabilizing. They evolved from being something that was a nice ego booster "Look at what we can make and field!" to something that was a critically important part of 0.0 warfare. Things reached a point where you simply could not compete on any appreciable level unless you fielded a large blob of these damn things and it is strangling the game. The rush to field supercaps fueled black market ISK dealing because people who used to show up and do things in dreads/carriers (battleships) no longer felt useful in the game and rushed to get a supercap by any means necessary.
This has been destructive to the game and the focus on supercaps being the end game content instead of one aspect of end game content had to be stopped. I believe these changes will make it so supercaps are still useful, but not the deciding factor in 0.0 combat. To be successful you must field a balanced fleet and if you can field a supercap fleet in addition to a balanced fleet you will be able to swing your super-dongs around just like you used to, but with a lot more caution.
And titans? They were garbage from the first iteration. They were a dumb idea, poorly implemented, and now they are still a dumb idea but slightly more killable. I would have loved to see some attention to titan gun tracking as well but this is a good first step towards bringing us back from a game where only the rich need apply.
Same can be said for standings and coalitions. You have groups that have 45000 members with individual allainces having close to 7000. The barrier for entry for a new group into 0.0 is too high. There is no way a new group can have any chance against a 7000 man alliance or its 45000 blues. Clearly coalitions and giant alliances are in need of a nerf. Its unfair and im sorry I know you spent years getting your group to this point but you are breaking the game. Were going to have to reduce your size and strength to level the playing field. No hard feelings its for the good of the game. |

Manfred Sideous
Body Count Inc. Pandemic Legion
295
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Posted - 2011.10.11 22:10:00 -
[3] - Quote
Scatim Helicon wrote:Manfred Sideous wrote:Same can be said for standings and coalitions. You have groups that have 45000 members with individual allainces having close to 7000. The barrier for entry for a new group into 0.0 is too high. There is no way a new group can have any chance against a 7000 man alliance or its 45000 blues. Clearly coalitions and giant alliances are in need of a nerf. Its unfair and im sorry I know you spent years getting your group to this point but you are breaking the game. Were going to have to reduce your size and strength to level the playing field. No hard feelings its for the good of the game. blues blues blues blue blue blue bloobloobloobloobloobloo
Comeon bro its for the good of the game. I mean Mittens/Vile's motivation to promote supers being nerfed had no selfish motivation it was for the good of the game right. They should be on board with this change also. Unless you think that a new group wanting to enter 0.0 can assemble a force to have a chance against a force such as yours. Lets keep riding this wave of fairness bro. |

Manfred Sideous
Body Count Inc. Pandemic Legion
295
|
Posted - 2011.10.11 22:17:00 -
[4] - Quote
Scatim Helicon wrote:I don't know about you but its a wave of tears that I'm riding on.
It is good stuff although whats better is the tears to come. Winter O Winter I await thee. |

Manfred Sideous
Body Count Inc. Pandemic Legion
295
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Posted - 2011.10.14 08:50:00 -
[5] - Quote
will trade my supers in for old school nano's |

Manfred Sideous
Body Count Inc. Pandemic Legion
295
|
Posted - 2011.10.16 09:53:00 -
[6] - Quote
Scatim Helicon wrote:Malcanis wrote:Supercaps can kill supercaps therefore supercaps aren't overpowered?
OK. No you see its perfectly balanced because if you want to do anything outside of highsec you just have to get your own bigger supercap blob.
Are you trying to say you can manage a 45000 member coalition. Get 2 people from your own alliance elected to the CSM. However your entire group can muster to produce a supercapital force? CFC milks 60+ tech moons alone not counting other R64's. I would think that you are mismanaging your isk as alliances or spending it unwisely. Don't be hatin because you made bad strategic decisions. |
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